Dijkstra

Dijkstra invented an algorithm for finding the shortest path between two points. mMB tracks head angular velocity during turns, and coarsely keeps track of bursts of fast and slow speed. These are chained together to find paths.
Dijkstra

Traditional interpretation

Dijkstra's algorithm (or Dijkstra's Shortest Path First algorithmSPF algorithm)[2] is an algorithm for finding the shortest paths between nodes in a graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years late

How neuromythography uses

🏚️
Dijkstra is a Brain Area

Dijkstra represents the mMB.

Notes

🗒️
Dijkstra invented an algorithm for finding the shortest path between two points.

mMB tracks head angular velocity during turns, and coarsely keeps track of bursts of fast and slow speed. These are chained together to find paths.

Partner with ventral tegmental nucleus (VTN) in theta rhythm.
Partner with lateral MB (head direction).
Output to DTN (Canopus) for determining waypoints.

Resources

Tributes

Member-submitted gallery images (free membership required to submit).

About the author
Beth Sheridan

The Neuromythography Institute

The home of neuromythography

The Neuromythography Institute

Great! You’ve successfully signed up.

Welcome back! You've successfully signed in.

You've successfully subscribed to The Neuromythography Institute.

Success! Check your email for magic link to sign-in.

Success! Your billing info has been updated.

Your billing was not updated.